AI Insights · Timothy · July 2024
Top 5 Boxing Games on iOS in Slovakia - Q2 2024
Discover the performance of the top 5 boxing games on iOS in Slovakia during Q2 2024, including insights on downloads, revenue, and active users.
The second quarter of 2024 saw varied performance for the top 5 boxing games on the iOS platform in Slovakia. According to data from Sensor Tower, here’s a breakdown of downloads, revenue, and weekly active users for each of these games.
EA SPORTS™ UFC® 2 showed an interesting revenue pattern, starting at $67 in the first week of April and peaking at $79 in the second week of June. Downloads peaked at 66K in the week of April 22, and weekly active users saw a decline from 250K at the start of April to 208K by the end of June.
Real Boxing 2 experienced fluctuating revenue, beginning at $81 in early April and ending at $39 by the last week of June. Downloads saw a significant spike to 49K in the last week of May, while weekly active users fluctuated, starting at 94K and dropping to 46K by the end of the quarter.
I, The One - Fighting Games recorded a consistent revenue trend, peaking at $82 in mid-April and stabilizing around $38 by the end of June. Downloads peaked at 41K in the final week of June, and weekly active users remained steady around 244K towards the end of the quarter.
Boxing Star: Real Boxing Fight saw its highest revenue of $98 in late April, with a decline to $37 by the end of June. Downloads were minimal, peaking at just 7K in mid-May. Weekly active user data was not available for this game.
Punch Club had a notable revenue spike of $89 in early May, ending the quarter at $32. Downloads remained negligible throughout the quarter, and weekly active user data was not provided.
For more insights and detailed analytics, visit Sensor Tower.